"And it was a case of us having indicators that the game was going to perform a certain way.we had people play the game, we had reviews, we do mock reviews, we just had indicators that it was going to perform better than it did. “Sometimes, a team can just get a little bit of tunnel vision around their game, and sometimes management can have the opposite problem where maybe they’re zoomed a little too far out," Booty said. Unlike Microsoft's other first-party studios, though, the company has taken a hands-off approach to the Bethesda studios, and Booty counts that and Arkane developers suffering from "tunnel vision" as factors as to why Redfall flopped. Microsoft's acquisition of Arkane's parent company, ZeniMax, was completed in 2020 and saw the likes of Bethesda Game Studios, Arkane Austin, id Software, and more join the ranks of Microsoft's first-party studios. They’re going to be looked at as part of first-party." "If I were to take a post-it note back in time in my little time machine to 2017, it’d be, make sure that everybody understands that they don’t get to just ship a game as Double Fine or as inXile anymore. "If I were to look back, where I feel a little remiss on the Redfall thing, that project was started before we acquired Zenimax, and I think we could have done a better job of onboarding them," Booty said. When speaking with IGN during a recent interview, head of Xbox Game Studios Matt Booty was asked if he would do anything differently if he could go back in time to when Redfall first entered development.
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